I started from making a stylised sculpt, which I made from scratch in ZBrush. Afterwards (after zremeshing it), I moved to Maya, where I created a low poly model of the horse using quad draw. Then I textured it in Substance Painter in handpainted PBR style - I was inspired by Star Stable's handpainted style, but I wanted to combine it with PBR texturing.
Working on this horse was a very rewarding process, as I got to combine my love for horses with 3D. It was great seeing it come to life and look better and better, the more I work I put into it. Star Stable is also my childhood game, so it was great to try to create something that could fit the world of Jorvik, in which I've spent hours in throughout the years.