This indoor game environment was created for a university assignment. It’s a temple inspired by the mythical Pegasus, built using modular assets for flexibility and optimized for performance.
I modeled everything in Maya, created tileable textures in Substance Designer, and added unique details with Substance Painter. Then, I assembled the scene in Unreal Engine 5, where I also made a custom water shader and fire VFX to bring the atmosphere to life. Some assets include LODs and custom colliders to make them more suitable for gameplay.
It was my first time working with tileable textures and Substance Designer. I learned so much during the process, from the basics of node-based workflows to creating patterns and details that fit my vision.
The environment was inspired by the vibrant stylised art style and mythological setting of Ubisoft’s Immortals Fenyx Rising.