Stylised Fire VFX

this vfx is made up of two emitters - flames and embers; there is also a light with a flickering light function, which can be seen on the wall behind

material/niagara system breakdown; sprite that emitters use is made up of a dynamic parameter, so that it can be adjusted during the life of the particle

material/niagara system breakdown; sprite that emitters use is made up of a dynamic parameter, so that it can be adjusted during the life of the particle

fire vfx in the environment it was created for

fire vfx in the environment it was created for

Stylised Fire VFX

Stylised fire VFX created for an indoor game environment - a temple inspired by the mythical Pegasus.