Environment art of the game Dawn of the Witch (https://martyna-konior.itch.io/dawn-of-the-witch) that I developed over the course of 2 months with my team. The game was being showcased on Gotland Game Conference 2025 during which it won the Public Choice award.
I was the main environment artist for the game - I created most of the models as well as tileable materials for the environment. My other responsibilities involved making foliage, implementing all the assets I made as well as being one of the people working on lightning for the game, as well as rigging and skinning the characters for the game.