Dawn of the Witch - environment art

Modular assets I created for this environment. Some pieces had variations of different lengths as well as different versions - for example if it was a wall between inside and outside or if it was an inside wall

Modular assets I created for this environment. Some pieces had variations of different lengths as well as different versions - for example if it was a wall between inside and outside or if it was an inside wall

Materials I made for the aboveground part of the environment. I have also modeled all the assets visible in this picture, including foliage

Materials I made for the aboveground part of the environment. I have also modeled all the assets visible in this picture, including foliage

Materials I made for the underground part of the environment. Most meshes in this shot were created by Vivien (another artist in the team).

Materials I made for the underground part of the environment. Most meshes in this shot were created by Vivien (another artist in the team).

Lighting - before and after adding additional spotlights from the windows. Showcased in both Lighting Only and in Lit mode.

Lighting - before and after adding additional spotlights from the windows. Showcased in both Lighting Only and in Lit mode.

Dawn of the Witch - environment art

Environment art of the game Dawn of the Witch (https://martyna-konior.itch.io/dawn-of-the-witch) that I developed over the course of 2 months with my team. The game was being showcased on Gotland Game Conference 2025 during which it won the Public Choice award.

I was the main environment artist for the game - I created most of the models as well as tileable materials for the environment. My other responsibilities involved making foliage, implementing all the assets I made as well as being one of the people working on lightning for the game, as well as rigging and skinning the characters for the game.