Character model I made in Maya and textured in Substance Painter. Rendered in Unreal Engine.
Made for a university assignment, for which we were tasked with choosing a character concept, creating a 3D model based on it and then texturing it in a style that we chose. The model had to fit into the limit of 4000 triangles. I decided to make mine in a handpainted style that makes use of only a diffuse (and opacity) map.
It's based on a concept art from Hong SoonSang:
https://www.artstation.com/artwork/A93WAz