Lucid - environment design

When creating assets for the trees and other elements, I was considering what kind of environment they would be in, as I had to make them fit it. I was among others using different colours and making grass at the base fitting the ground it would be on.

When creating assets for the trees and other elements, I was considering what kind of environment they would be in, as I had to make them fit it. I was among others using different colours and making grass at the base fitting the ground it would be on.

As the game takes place in the dream, the idea was to have most of the trees to be looking much different than the ones you would find in real life.

As the game takes place in the dream, the idea was to have most of the trees to be looking much different than the ones you would find in real life.

Tiles Palette used for the environment in the game. I did the path and ground tiles separately, to allow flexibility in their use. I had to also consider transition tiles between different colours of the ground, to ensure the ground is seamless.

Tiles Palette used for the environment in the game. I did the path and ground tiles separately, to allow flexibility in their use. I had to also consider transition tiles between different colours of the ground, to ensure the ground is seamless.

Early concepts for the trees that have later been slightly redesigned and polished.

Early concepts for the trees that have later been slightly redesigned and polished.

Early concept art for the tiles for the game (as Lucid is a top-down game for which it was decided that we will be using tiles).

Early concept art for the tiles for the game (as Lucid is a top-down game for which it was decided that we will be using tiles).

Lucid - environment design

Some of the environment assets I made for the game Lucid (https://nelaniemirska.itch.io/lucid), which is a dream/cozy shoot 'em up game that uses an angled top down view, which makes it so that the elements of the environment are seen from the side.